what does berand say if you tell him to go home dragon age

Teldryn Sero
(RefID: twenty 038565 )
Added past Dragonborn
Home City Raven Rock
House The Retching Netch
Race Night Elf Gender Male
Level PC×1 (range=10-threescore) Class Spellsword
RefID xx 038565 BaseID xx 038560
Other Information
Health 200-616
Magicka 155-322
Stamina eighty-247
Primary Skills One-handed, Light Armor, Destruction, Agreeableness
Perks Adept Devastation; Agile Defender (rank 3); Armsman (rank iii); Atromancy; Augmented Flames (rank i); Bladesman (rank 1); Custom Fit; Fighting Stance
Form Details DLC2NPCClassTeldryn
Morality Any Offense Assailment Ambitious
Protected Yes
Follower Yes
Faction(southward) CurrentHireling; DLC2HirelingTeldrynCrimeFaction; PotentialFollowerFaction; Hireling

Teldryn Sero without his chitin helmet

Teldryn Sero, a Night Elf Spellsword, is a mercenary found in the Retching Netch. He can exist hired as a follower for 500 gold.

He wears a total set of low-cal chitin armor, including the cuirass, boots, bracers, and helmet. He carries an elven sword and an elven dagger.

Teldryn knows the Conjuration spell Conjure Flame Atronach, the Destruction spells Firebolt and Flames, and the Restoration spells Fast Healing and Steadfast Ward. His first motility in combat is to summon a flame atronach. He usually alternates betwixt using his sword and his Destruction spells dealing fire damage.

He grew up in Blacklight in Morrowind. He claims he one time met Saint Jiub, making him over 200 years one-time. At some point he moved to Windhelm's Gray Quarter before eventually moving to Raven Rock. According to him, his chitin armor was specially made for him by Grendis Rolovo, one of the finest main armor smiths in Morrowind.

When yous get-go run into him, he may greet you with i of the following lines:

  • "Teldryn Sero, blade for hire. If yous have the coin, I'grand at your service."
  • "The best swordsman in all Morrowind is at your service... for the correct toll."
  • "Don't reject on this opportunity, outlander. I'm worth every coin."
  • "I've got swords, spells and a few other tricks up my sleeve. Yous'll find I'm total of surprises."

If you don't accept plenty gold to hire him, he'll answer, "Unless y'all accept enough coin on yous, I'm not going anywhere." If you lot do take enough gilt, he'll respond, "Then let'due south be off!"

If you accept dismissed him and approach him over again, he'll greet you with, "I was enjoying our travels together before we parted company. I'd be happy to rejoin you for no accuse... if you're interested." If you choose to rehire him, it will be free and he volition tell y'all, "Lead the manner."

[edit]

  • Rebuilding the Blades: Recruit new members for the Blades.

Every bit a Follower [edit]

While Teldryn is your active follower, you can ask him how he concluded up on Solstheim. He'll explain, "Long story, but I don't see the damage in sharing it with y'all. My last patron was a true Nord. He was dressed in animal skins, had tattoos on his face... a real traditional type, if you know what I mean. He had an insatiable bloodlust and was extremely stubborn... one of the toughest employers I've ever had." If yous ask why he continued to piece of work for the man, he'll answer, "Uncomplicated... he paid well. Very well. Anyway, we'd simply cleared a ruined fort somewhere exterior of Whiterun and when nosotros got outside, we saw ane of them galloping away on horseback. Well, my boss wasn't most to allow him get away, and so we pursued... on foot, for three days." If you ask him to elaborate, he volition continue, "Until we ended up tracking him to one of the largest bandit encampments I'd ever seen. My patron took one look at me, and made the most menacing grin I'd always seen. At that moment, I knew I'd never see him once again. No amount of money would ever be worth that kind of death."

If you ask him to exercise something, he'll say, "What do y'all accept in heed?" If you talk to him before giving a command, he'll say, "Did y'all still want me to assistance you or non?" If you tell him yes, he'll say, "Very well." If you tell him no, he'll say, "Y'all're the dominate." When you tell him to exercise something, he'll say, "Right away.", "That's not going to happen.", or "I don't intendance how much y'all're paying me, there's no way I'm doing that." He'll then ask, "Anything else?" If you tell him you demand to trade some things with him, he'll say, "If it'll help us get moving quicker, sure." If you tell him to look where he is, he'll say, "You lot're going ahead without me? Accommodate yourself..." While he'south waiting, he'll say, "You meliorate non be gone long." and "Go far quick, I don't like this waiting game." If you tell him you want to role ways, he'll say "Oh fine, go on... leave me here. When you determine to return to your senses, you know where to notice me." When yous exit conversation while he'due south post-obit you, he'll say, "Right behind you." and "Lead on."

Location Dialogue
College of Winterhold "Then this is the fabled Higher of Winterhold. Amazing."
Karthwasten "I hope we don't bump into any Forsworn around here. I heard they're as wild as a pack of beasts."
The Pale "The Pale reminds me of the northern part of Solstheim... rife with freezing cold weather and total of unfriendly creatures."
Falkreath "I can't believe how carelessly the dead are buried hither. I can't imagine my body just rotting abroad like that."
Whiterun "Whiterun... the pride of Skyrim. Doesn't look similar much to me. Now Blacklight on the other hand, that's a proper city."
Windhelm "I lived in the Gray Quarter of Windhelm for years... it's a wretched place full of bitter Dunmer. Allow'southward be done here quickly."
Markarth "Tin can you imagine what Markarth must have looked like when the dwarves were living here? I tin can't even begin to imagine."
Solitude "Confinement... domicile to the E Empire Visitor, the heartless bastards."
Riften "So this is Riften. Glover Mallory told me a good deal almost the place. It looks exactly equally I'd pictured."
The Ratway "You may want to be careful down here... the Thieves Lodge makes the Ratway it's [sic] home."
Dawnstar "Dawnstar is total of struggling miners. Sounds a lot like a certain town in Solstheim, eh?"
Morthal "Ugh, what a wretched place. Who would build a town in the middle of a swamp?"
Riverwood "Riverwood looks peaceful. If I had to settle in Skyrim, this might be the place I'd choose."
Orc Stronghold "I was briefly in the employ of an orc warrior once. I had to quit because he refused to bathe. Icky."
Actor Dwelling "Dainty place you have hither. I never knew you were then wealthy."
Vampire Lair "Vampires are wretched beings. Feeding off of others the fashion they practice... it's disgusting."
Warlock Lair "Warlocks exercise all sorts of foul sorcery. Nosotros should proceed with caution."
Animal Den "Conscientious, it looks like something's lived here recently."
Bandit Army camp "Damn bandits are worse than the vermin that infest the ash wastes back habitation."
Dragon Lair "Dragons, eh? Adept, I was looking for a challenge."
Draugr Crypt "There are restless expressionless about... I advise we keep with caution."
Dwarven Ruin "The dwarves were a clever race. I wonder what happened to them?"
Falmer Hive "To recall the Falmer are loosely related to the Dunmer sends shivers down my spine."
Farm "Non much of a farm. How do they look to grow annihilation in this ash-gratis soil?"
Forsworn Camp "The Forsworn are footling more than beasts. They won't heed to reason, and so prepare for the worst."
Behemothic Army camp "Ugh, the stench. We must be nearing a giant's dwelling house."
Hagraven Nest "Becoming a hagraven requires a sacrifice to their foul deity. Show them no mercy before we become one of the victims."
Mine "I never fancied becoming a miner... didn't want to spend the rest of my days bully rocks."
Shipwreck "I wonder how many souls were lost when this transport met its fate."
Spriggan Grove "Spriggan are loathsome creatures. They summon some of the most beneficial beings of the forest and bend them to their will."
Werewolf Lair "What would possess someone to give their allegiance to Hircine, just to encounter their free will taken from them like this?"
Solstheim "Anytime y'all want to head for Skyrim, I'm right with you. I've spent plenty time on Solstheim to concluding a lifetime."
"Hope we don't run into as well many ash spawn out here."
"I'one thousand non sure why Firm Redoran is and then insistent on maintaining Solstheim. Seems like more trouble than it'due south worth."
"With the ash from Red Mount covering one-half the island, it'southward astonishing how much Solstheim reminds me of home."
Raven Stone "I've called Raven Rock my dwelling for a number of years. Azura knows why... it's a mess."
"Seems like things are looking up in Raven Rock at present that the mine's open up. It's a nice modify."
Tel Mithryn "The Telvanni are amazing. Look what they've grown from the ash... have you e'er seen anything like information technology?"
Skaal Hamlet "How can the Skaal stand it up here? Information technology's freezing!"
Anywhere "I'yard glad that I'm finally traveling with someone who seems competent. My concluding patron was killed trying to tackle an entire fort of bandits solitary."
"I grew up in the city of Blacklight in Morrowind. If yous ever get the chance, you should visit there... information technology'due south spectacular."
"I don't know why I decided to make my manner to Solstheim to seek my fortune. I should accept stayed habitation."
"You lot similar my chitin armor? It was peculiarly crafted for me by Grendis Rolovo... one of the finest chief armorsmiths in Morrowind."
"All this walking... I wish there was a silt strider around here."
"I wonder what became of Saint Jiub? I met him one time, you know."
"Our journeying's been quite rewarding so far. Hopefully yous won't listen sharing the spoils."

Notes [edit]

  • Teldryn will merely equip headwear given to him that does not expose his face and has higher armor rating than his default chitin helmet.
  • He is one of the two hirelings that cannot exist married, the other being Erik the Slayer.
  • Teldryn is one of very few followers who cannot be asked to get the steward of one of the manors added by the Hearthfire add together-on.
  • Teldryn is the merely follower in the game that has the Armsman perk, which makes him more effective with one-handed weapons than the average follower.
  • His maximum level is 60, which is the highest of all mercenaries in the game.

Bugs [edit]

  • After being turned into a Bract, Teldryn may lose all dialogue options and tin can't be a follower.
  • Teldryn may become bugged and starting time blocking whenever his weapons are out, reducing his speed and usefulness significantly.
    • PCTake dorsum any equipment you may have given to Teldryn, dismiss him, open the console, select him, enter recycleactor and rehire him to fix this bug.
  • When Teldryn has summoned a Flame Atronach, if y'all even slightly harm Teldryn, the Atronach will get hostile and attack you, even when Teldryn himself doesn't. ?
    • This issues probable besides happens with other followers that use summons (to be confirmed)

carpenteroneven.blogspot.com

Source: https://en.uesp.net/wiki/Skyrim:Teldryn_Sero

0 Response to "what does berand say if you tell him to go home dragon age"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel